Game Types in Pinbattle
Pinbattle offers eight different competition formats, each tailored for different situations and player counts.
1. Frenzy
Description: Fast and intense format where matches are created automatically and continuously as long as the game is running.
How it works
- The system pairs players automatically
- Matches are created continuously based on available players and machines
- Perfect for drop-in/drop-out situations
Pros
- Minimal administration
- High tempo and lots of action
- Flexible - players can come and go
Cons
- Less control over who plays whom
- Can become chaotic with many players
- Difficult to guarantee everyone plays everyone
Recommended number of players
14+ players
Best suited for
- Larger groups where Round Robin becomes too time-consuming
- Informal gatherings
- Warm-up before tournaments
- Evenings with varying participant numbers
2. Round Robin
Description: Classic format where all players face each other a set number of times.
How it works
- Matches are created manually via a matrix
- Each player combination can be played a configurable number of times (size)
- Clear overview of which matches have been played
Pros
- Fair - everyone plays everyone
- Clear structure and overview
- Results provide good basis for ranking
Cons
- Number of matches grows quickly with more players (n*(n-1)/2 matches)
- Takes a long time with many participants
- Requires all players to be present throughout
Recommended number of players
Up to 14 players
Best suited for
- Small to medium tournaments
- Club championships
- When you want a fair and complete tournament
3. Max Matchplay
Description: Swiss-style tournament system with intelligent matchmaking and configurable maximum matches per player.
How it works
- Each player plays a maximum number of matches (configurable)
- The system pairs players based on:
- Number of matches played (prioritizes those with fewer)
- Previous meetings (avoids repetitions)
- Current standings
- Automatic match creation when >30% of players are waiting
- Uses Buchholz and Solkoff for tiebreakers
Pros
- Scalable for many players
- Fair matching based on performance
- Everyone plays the same number of matches
- Sophisticated ranking with chess-like tiebreakers
Cons
- More complex to understand for participants
- Not everyone necessarily plays everyone
- Requires trusting the algorithm
Recommended number of players
8-40+ players
Best suited for
- Larger tournaments
- IFPA-ranked events
- When time is limited but you want many participants
Special settings
max_rounds: Maximum matches per player
playoff_cutoff: Placement for playoff cutoff
4. Combat (Team Battle)
Description: Team-based competition where two teams compete against each other.
How it works
- Players are divided into two teams
- Matches are automatically created between players from different teams
- The system avoids matching the same players too often
- "Tug of war" visualization shows team standings
- Automatic match creation when >30% of players are waiting
Pros
- Creates team spirit and engagement
- Everyone on the team contributes to the result
- Visually appealing with tug-of-war indicator
Cons
- Requires even teams for fair competition
- Less individual control
- Only works with exactly two teams
Recommended number of players
6-40+ players (3-20+ per team)
Best suited for
- Club vs club matches
- Team building events
- Corporate events
5. Homerun (Home Court)
Description: Unique format where each player has a "home machine" and meets other players both at home and away.
How it works
- Each player is assigned a home machine
- Player pairs meet twice: one match on each player's home machine
- The system tracks home and away wins
Pros
- Rewards specialist knowledge on "your" machine
- Interesting dynamic with home/away aspect
- Everyone gets to know their machines well
Cons
- Requires each player to have an assigned machine
- Limited number of players (number of machines = max players)
- Can favor those with "easier" home machines
Recommended number of players
Max number of pinball machines - each player must have their own home machine
Best suited for
- League play
- Situations where players have "their" machines
- Long-term tournaments over multiple evenings
6. Lotto
Description: Random format where machines are drawn lottery-style.
How it works
- 36 "tickets" are created
- Click on a ticket to randomly select a machine
- Click again to confirm and play
Pros
- Excitement and surprise element
- Easy to understand
- Suitable for casual play
Cons
- Less competition-focused
- No matchmaking
- Limited functionality
Recommended number of players
2-10 players
Best suited for
- Casual evenings
- Introduction for new players
- When you want variety
7. Amazing Race
Description: Elimination format where all players compete on the same machine each round. The player with the lowest score is eliminated.
How it works
- Each round, the organizer chooses a machine
- ALL remaining players play ONE game each on the selected machine
- Scores are recorded for each player
- The player with the lowest score is eliminated
- The process repeats until only one player remains
Special features
- Parallel rounds: Multiple rounds can run simultaneously on different machines - when players finish one round, the next round can start on another machine while other players are still playing
- Auto-advance (Forward): If a player has already beaten the lowest score, they can be marked as "safe" without needing to record their actual score
- Manual machine selection: The organizer chooses which machine is used for each round (machines already in use are filtered out)
- Player status: Clearly shows which player is up next
- Waiting rounds: Players who have advanced are gathered in a waiting round until a machine is selected
Pros
- Extreme excitement - every round is decisive
- Everyone plays on exactly the same machine, fair basis
- Parallel rounds speed up the competition significantly
- Clear "Playing" status shows whose turn it is
- Easy to understand for spectators
Cons
- Eliminated players don't get to play anymore
- Requires active administration to record scores
Recommended number of players
4-20+ players
Best suited for
- Exciting finals
- Events where you want clear elimination
- Situations where everyone should compete on equal terms
- Public events with spectators
Tips for organizers
- Use the "Forward" button as soon as a player has beaten the lowest score to keep the tempo up
- Choose machines with varying difficulty to make it interesting
- Have a dedicated score recorder for smoother flow
8. Playoff (Knockout)
Description: Classic elimination tournament with visual bracket. Best-of-5 format (first to 3 wins) per matchup, with automatic progression and bronze match.
How it works
- Choose bracket size when creating: 4, 8, or 16 players
- Each matchup is decided in best-of-5 format (first to 3 wins)
- The winner automatically advances to the next round in the bracket
- Losers from the semifinals meet in a bronze match for third place
- The system automatically draws an available machine for each match
Bracket structure
| Size |
Rounds |
Structure |
| 4 players |
2 |
Semifinal -> Final + Bronze Match |
| 8 players |
3 |
Quarterfinal -> Semifinal -> Final + Bronze Match |
| 16 players |
4 |
Round of 16 -> Quarterfinal -> Semifinal -> Final + Bronze Match |
Special features
- Visual bracket: Clickable matchup cards with yellow connectors between rounds
- Machine indicators: Red circle (ongoing match), green circle (completed match)
- Direct player input: In the first round, player names can be written directly in the matchup cards
- Best-of-5 tracker: Shows current score (e.g., 2-1) for each matchup
- Bronze match: Automatically created match for semifinal losers
- Real-time updates: All clients see changes immediately via WebSocket
Pros
- Classic and easy-to-understand format
- Visually appealing bracket display
- Best-of-5 reduces the risk of "bad luck" in individual matches
- Bronze match provides more meaningful matches
- Automatic machine lottery and release
Cons
- Early losers play fewer matches
- Requires specific number of players (4, 8, or 16)
- A bad series can result in early elimination
Recommended number of players
4, 8, or 16 players
Best suited for
- Playoffs after group stage/Round Robin/Max Matchplay
- Club championships and finals
- Events where you want clear drama and progression
- Situations where visual bracket presentation is desired
Tips for organizers
- Use 4-player bracket for quick finals
- For larger tournaments: run Max Matchplay or Round Robin first, then Playoff for top 4/8/16
- Have the Playoff bracket visible on a big screen for maximum excitement
Comparative Summary
| Game Type |
Players |
Automation |
Fairness |
Complexity |
| Frenzy |
14+ |
High |
Low |
Low |
| Round Robin |
<=14 |
Low |
High |
Low |
| Max Matchplay |
8-40+ |
High |
High |
Medium |
| Combat |
6-40+ |
High |
Medium |
Low |
| Homerun |
=machines |
High |
Medium |
Medium |
| Lotto |
2-10 |
- |
- |
Low |
| Amazing Race |
4-20+ |
Manual |
High |
Medium |
| Playoff |
4-16 |
Low |
Medium |
Low |
Recommendations by Situation
Club night (casual)
Frenzy or Lotto
Small tournament (4-8 players)
Round Robin -> Playoff
Larger tournament (10+ players)
Max Matchplay or Frenzy -> Playoff
Club vs club
Combat
League play over time
Homerun or Round Robin
Exciting finals/elimination tournament
Amazing Race or Playoff